What begins as a single-player campaign through the Ferrari automotive catalog can turn into a disaster because of one mighty flaw: Every car and track is locked upon the start, so the only way to see new cars, new tracks and new races is to complete the challenge in front of you.

Take a moment and let that sink in. At first glance, it's merely a linear path to completion. But with race challenges that are rather difficult, you are forced to replay certain missions time and again until you complete them. You have no other choice aside from turning off the game and dreaming of what lies beyond that mission.

The visuals transport you to the eras of these cars. Single-cockpit rides from the early days of the company to the classic Ferrari you might remember from watching "Magnum, P.I." are all available -- if you can unlock them.

And this gets you to the buried lead: We quit the game. We decided it wasn't worth it anymore. We stumbled into the one challenge that we couldn't win, and with no open-world format or alternative to skip it and replay it later, we were adrift. Perhaps other gamers and racing aficionados will succeed in every single challenge offered, but this singular focus puts a governor on a driving game that shouldn't have one.


RATING E for Everyone

PLOT Race a Ferrari, sometimes over and over again

DETAILS Xbox 360, PlayStation 3, $50

BOTTOM LINE It stalls

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