'Knights Club: The Bands of Bravery' leads you on your own adventure
I read “Knights Club: The Bands of Bravery: The Comic Book You Can Play,” by Shuky (Quirk Books). This book is a game and a book in one. It’s a find-your-way book because most of it is flipping to different pages.
In this fantasy adventure book, three brothers are trying to become part of the Knights of the Royal Order. One of the brothers in this story is actually you. You have to go out on adventures and search for bracelets of bravery. Along the way you will have to figure out puzzles and other mysterious adventures.
For example, it’s like flipping to a page with a numbered picture and reading 321, and then flipping to the page with the picture that has the number 321 and reading another number on that picture and going to that picture, and it goes on and on until your (spoiler alert) donkey dies or something. That means that really one third of it is reading.
The book has directions so I don’t have to explain that but in the beginning, there are a couple of sheets of paper that show your abilities, how many bracelets you have, how many nights it has been and what’s in your backpack. It is good, but it can get boring if you choose the wrong path.
I think it is a good book for long car rides or plane trips.
Rating: 4 smiles out of 5
Melissa Levonick’s fifth-grade class, Wading River Elementary School